Go to the U of M home page
School of Physics & Astronomy
Probe Mission Study Wiki

User Tools


20180420_pysm_smooth

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
20180420_pysm_smooth [2018/04/20 11:27] pryke20180420_pysm_smooth [2018/04/20 11:51] (current) pryke
Line 4: Line 4:
 (See [https://arxiv.org/abs/1608.02841 PySM paper] and [https://github.com/bthorne93/PySM_public git repo].) (See [https://arxiv.org/abs/1608.02841 PySM paper] and [https://github.com/bthorne93/PySM_public git repo].)
  
-PySM can be run at any nside up to 512. What it does internally I have not investigated. It can also be told to smooth the output maps to a given beam size.+PySM can be run at any nside up to 512. What it does internally when asked for <512 I have not investigated. I suspect it downgrades the templates with which it is working. It can also be told to smooth the output maps to a given beam size.
  
 To be realistic we would generate PICO maps with the resolution varying by band as per [[imageroptions]]. To be realistic we would generate PICO maps with the resolution varying by band as per [[imageroptions]].
Line 12: Line 12:
 Here is the PySM map at 150 GHz for model a2d4f1s3 in T: Here is the PySM map at 150 GHz for model a2d4f1s3 in T:
  
-[[File:20180420_fig1.gif]]+{{:20180420_fig1.gif}} 
 + 
 +Now I turn on smoothing with 120 arcmin kernel and take the difference of smoothed minus unsmoothed: 
 + 
 +{{:20180420_fig2.gif}} 
 + 
 +We see severe artifacts which results from the harmonic space manipulation of a map which has bright galactic plane. 
 +The dynamic range is smaller in polarization but there is still a problem. 
 + 
 +We need to decide how to deal with this. Some options 
 + 
 +1) The galactic plane will always get masked in post analysis anyway - we could just pre-mask it before smoothing (this is what I did for CMB-S4 sims concerned only with small patch at high latitude. 
 +2) We could do some preliminary nside=16 sims with no smoothing at all. 
 +3) We could implement a map space smoothing which will not suffer from such artifacts. 
 + 
 +There must be knowledge from Planck on how to deal with smoothing a map with large dynamic range - since this is true for the real maps?! 
20180420_pysm_smooth.1524241679.txt.gz · Last modified: 2018/04/20 11:27 by pryke